Vault Code
A daily code-cracking deduction game.
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Vault Code
Today's job is on its way.
Today's job
Time 0:00
Tap a tumbler to fill the next slot, tap a slot to clear it, Submit to read the pins. Keys: 1 to 7 pick, arrows move, Backspace clears, Enter submits.
Tap a tumbler to fill the first slot.
Crack the code to file your tries.
Next job at midnight UTC.
How everyone did today appears here once 20 players have finished.
0Played
0Cracked
0Win %
0Streak
0Best streak
0No hint
Guess distribution: no jobs cracked yet
Today's card shows your pin rows only, your tries, streak and the days to launch; a card for an earlier day shows that day's guesses with their symbols. Never today's code.
Guess the crew vault's symbol code, read the exact and near pins, and crack it before the tries run out. Four slots from six tumblers on weekdays, the five-slot big job at the weekend, a three-slot warm-up, notes mode, one hint, a streak, personal bests, a guess distribution and a spoiler-free result to share. A fan puzzle about an imagined heist, never real advice.
How to play
The crew's vault takes a code of symbols from the tray, and a symbol may appear more than once. Build a guess, submit it, and read the pins: green for a right symbol in the right slot, yellow for a right symbol in the wrong slot. Each symbol in the code answers once, so a guess with two Suns against a code with one Sun gets one pin for the Sun, never two. Eight tries on a weekday four-slot job, nine on the weekend five-slot big job, six on the warm-up; a guess you already made is refused. Undo and Clear are there when a row goes wrong, Notes lets you mark tumblers ruled out or maybe as a memo the game never counts, and every code is checked when the site is built by a solver that plays the consistent-guess strategy (open with a paired guess, then always guess a code that fits every pin so far), so each daily is crackable inside its limit.
Tip one: a guess that scores no pins at all rules out every symbol in it. Open with two pairs, such as Sun Sun Key Key: whatever the pins say, you learn how many of the Sun and the Key the code holds, and a blank answer sends both tumblers to the notes as ruled out. Tip two: change one slot between two guesses and compare the pins. If swapping the third slot from a Key to a Mask turns a yellow pin green, the Mask lives in slot three; if a green pin goes, the Key did. Then let the counts do the work: the number of green plus yellow pins is the number of symbols in your guess that are in the code at all, and a second guess with the same symbols in a new order moves only the colours, never the total.
Everyone gets the same code on the same UTC day: four slots on weekdays, the five-slot big job at the weekend, and newcomers can switch on the three-slot warm-up, which still counts. One hint a day states one fact that rules out the most codes still possible and marks the result as assisted. When the last pin turns green the door swings open and the crew lead signs off with your tries and your time; when the tries run out the code is shown and the crew regroups tomorrow. The archive lets you play any earlier day's code and practice codes come from a spare pool; both are marked and never count. Vault Code is a fan logic game about an imagined crew and an imagined vault: nothing here is official content from GTA 6, nothing comes from a leak, no real bank or business is named, and nothing is advice about the real world. For more deduction try the Payday Grid, the Alibi and the Evidence Locker.
Questions
What are the rules?
The crew's vault takes a code of four symbols on weekdays (five on the weekend big job), each drawn from the tumblers on the tray; a symbol may appear more than once. Build a guess from the tray and submit it. The pins answer: a green pin for every slot with the right symbol in the right place, a yellow pin for every right symbol in the wrong place (each symbol in the code is counted once), and the same answer in plain words. Eight tries on a weekday, nine on the big job, six on the warm-up. Crack the code before the tries run out.
How do I enter a guess?
Tap a tumbler on the tray to fill the next empty slot, tap a slot to clear it, then Submit. Undo clears the last filled slot and Clear empties the row. On a keyboard, 1 to 7 pick a tumbler, the arrows move between the slots, Backspace clears, Enter submits. A guess identical to one you already made is refused. No soft keyboard ever opens: the tray is the input.
What is notes mode?
Switch Notes on and tapping a tumbler marks it ruled out (×) or maybe (?) instead of filling a slot: a memo for your own deductions that the game never reads or counts. Switch Notes off to fill slots again.
What does the hint do?
One hint a day states one fact that is true of the code and rules out the most codes still possible given your guesses so far: either that a named tumbler is not in the code, or the tumbler in one slot. It says how many codes it rules out and marks the result as assisted.
Is this a real heist or a real bank?
No. Vault Code is a fan logic game about an imagined crew and an imagined vault, the kind of caper roleplay servers stage. Nothing here is official content, nothing comes from a leak, no real bank, brand or business is named, and nothing is advice about anything in the real world.