Original illustration: a night city street with a police light bar and a microphone

Alibi

One small incident, four suspects, three clue cards.

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Alibi

Today's case is on its way.

  1. Clue 1

  2. Clue 2

  3. Clue 3

Read the clues and the statements, then Question or Accuse.

Three badges for an accusation with no questions, two with one, one with two or more.

Next case at midnight UTC.

How everyone did today appears here once 20 players have finished.

0Played

0%Solved

0Streak

0Best streak

0Perfect

01234✗

Your card shows the interrogation room, your badges and streak and the days to launch, never who was lying.

Exactly one of them is lying. Question them if you must (it costs a point), then accuse. A new case every day at midnight UTC, harder through the week, with badges, a streak and a spoiler-free result to share. A fan puzzle in the spirit of an RP interrogation scene; none of it is from the game.

How to play

Every case is a short scene of the kind an RP server runs a dozen times a night: something went missing or went wrong at a marina, a diner, a body shop or a dog track, and four people were close enough to be asked about it. Each gives two statements. Three clue cards give you hard facts: a door log, a receipt, a camera, a rota. Exactly one suspect is lying. Read everything, set the statements against the cards and against each other, and accuse. Press Accuse twice on the same suspect: the first press asks, the second confirms. There is one accusation per case.

Question any suspect for one more statement at the cost of a point. An honest suspect only ever adds true detail; a liar may slip again. Three badges for an accusation with no questions, two with one, one with two or more; a wrong accusation closes the case with no badge, and the explanation shows where the lie was. Everyone gets the same case on the same UTC day, and the result you share is your questions and your verdict as emoji, never a name.

The week

Every case is hand-written and then checked by a small solver before it is published: it tries every way the open facts could stand with exactly one liar, and the site will not build a case where more than one suspect could be the liar. The incidents, the names, the businesses and the records are all invented. Nothing here is a character, a location or a story beat from GTA 6, and nothing is presented as official. For a scene to run at your own table, see the daily RP scenario; for a different kind of pressure, work a shift at the Dispatch Desk or vote on the crew's next move in Leonida Nights.

Questions

How do I play?

Read the incident, the three clue cards and the two statements from each of the four suspects. Exactly one suspect is lying. Compare what people say with the clue cards and with each other, then press Accuse on the liar (twice: the second press confirms). You get one accusation.

What does Question do?

Question a suspect and they give one more statement. It costs a point: three badges for an accusation with no questions, two with one question, one with two or more. The extra statement is often where a liar slips, so it is a fair trade on a hard day.

What changes through the week?

Monday and Tuesday cases are open and shut: a statement contradicts a clue card. Wednesday and Thursday take one more step: three alibis check out line by line, so the one nobody can confirm is the lie. Friday to Sunday are chains: the lie only shows when statements are set against each other, with "exactly one liar" in mind.

Is every case fair?

Yes. Each case is written by hand and then checked by a small solver at build time: it tries every way the open facts could be, with exactly one liar, and the site refuses to publish a case where the clues do not force a single answer.

Can I play with a keyboard?

Yes. Every suspect has a Question and an Accuse button: Tab to them and press Enter or Space. The extra statement, the verdict and the explanation are read out by a screen reader.

Is any of this from GTA 6?

No. The incidents, the people, the businesses and the records are invented for the puzzle, in the spirit of an RP interrogation scene. Nothing here is a story beat, a character or a location from the game, and nothing is presented as official.

Partners

Alibi checked? Now pair the roster

A daily classic Dominosa: a 7×8 roster on weekdays, the harder Double shift 9×10 at the weekend, a 5×6 warm-up. Tap or drag to partner, wall marks, a pair tracker, live rule checks, one named-rule hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle, never official content.

Pair tonight's roster

Crew Ranks

Alibi checked? Now rank the crews

A daily classic Suguru: a 6×6 lot on weekdays, the harder Full server night 8×8 at the weekend, a 5×5 warm-up. A number pad, corner pencil marks, live rule checks, one named-rule hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle, never official content.

Rank tonight's crews

Vault Code

Alibi cracked? Now crack the code

A daily code-cracking deduction game: four slots on weekdays, the five-slot big job at the weekend, a three-slot warm-up. Exact and near pins, notes mode, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle, never real advice.

Crack today's code

Payday Grid

Liar found? Now count the payday

A daily cash-count logic puzzle: 7×7 on weekdays, 9×9 at the weekend, a 5×5 warm-up. Pencil marks, a combination helper, live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle, never official.

Count today's take

Evidence Locker

Another logic daily: fit every bag over its tag

A daily pack-the-bags logic puzzle: 5×5 on weekdays, 6×6 at the weekend, a 4×4 warm-up. Live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle.

Play today's locker

Patrol Grid

Another logic daily: one unit per district, none touching

A daily place-the-units logic puzzle: 7×7 on weekdays, 8×8 at the weekend, a 5×5 rookie grid. Live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle.

Play today's grid

Incident Report

Caught the liar? Now put the night in order

A daily put-the-night-in-order puzzle in an invented RP setting: drag six event cards into the order they happened and file the report. Three attempts, a streak and an emoji result to share. A fan puzzle.

Play today's case