Impound Lot
A daily sliding-vehicle logic puzzle: shuffle the parked cars and vans along their lanes until the tow truck can drive out through the gate.
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Impound Lot
Today's lot is on its way.
Today's lot
Moves 0 · par – Time 0:00
- Tow truck: get it to the gate
- Cars and vans slide along their lane
- The gate, on the right
Drag or swipe to slide, or tap a vehicle then a free cell. Keys: arrows pick, Shift+arrow or WASD slide, U undo, R reset.
Drag a vehicle along its lane, or tap it and then a free cell.
Clear the lot to file your moves.
Next lot at midnight UTC.
How everyone did today appears here once 20 players have finished.
0Solved
0At par
0Streak
0Best streak
–Best weekday
–Best weekend
Today's card shows the jammed lot as a silhouette, your moves against par, streak and the days to launch; a card for an earlier day shows that day's lot cleared. Never today's moves.
A weekday 6×6, a busier weekend 6×6, a 5×5 warm-up, a par to beat, one hint, a streak and a spoiler-free result to share. A fan puzzle; no real vehicles.
How to play
The yard is jammed. Cars take two cells and vans three, every one of them parked along a lane it can only slide along, and the tow truck needs the gap in the fence on the right. Slide the vehicles out of the truck's way, as few moves as you can, and drive it out. Drag a vehicle along its lane and let go, or tap it and then tap the free cell it should reach; a vehicle never passes through another, and one move is one vehicle slid any distance. Undo takes the last slide back and Reset parks everything where it started. Every lot is solved when the site is built by a breadth-first search over every arrangement the vehicles can reach, which is how par (the fewest moves) is known, so a little planning always beats a shove.
Tip one: clear the blocker of the blocker first. Look along the exit row: the first vehicle in the truck's way is the blocker, but it can usually only move once something else gets out of its way. Work backwards from the gate: find what blocks the blocker, move that, then the blocker, then the truck. Tip two: the long vans are often the real lock. A three-cell van has only a cell or two of play in a 6×6 lot, so a van across the exit row decides where everything around it must go. Settle the vans early, into the corner or the lane end where they will not need to come back, and the cars fall into place.
Everyone gets the same lot on the same UTC day: a 6×6 with seven to eleven vehicles on weekdays (par 8 to 18), a busier 6×6 with nine to thirteen at the weekend (par 15 to 30), and newcomers can switch on the 5×5 warm-up (par 4 to 10), which still counts. One hint a day makes the next move of a shortest line for you and marks the result as assisted. When the truck reaches the gate it opens, the truck drives out and the yard desk signs off with your moves against par and your time. The archive lets you play any earlier day's lot and practice lots come from a spare pool; both are marked and never count. Impound Lot is a fan puzzle about the mechanic and tow jobs people play in roleplay; the vehicles are plain coloured blocks with no makes or models, nothing here is a vehicle, a place or an asset from GTA 6, and nothing is presented as official. For a packing puzzle try the Evidence Locker; for a placement puzzle, the Patrol Grid; for the dispatcher's chair, the Dispatch Desk.
Questions
What are the rules?
The lot is a square yard with cars (two cells long) and vans (three cells long) parked in it. Every vehicle slides only along its own axis, forwards or backwards, as far as the free cells in front of it allow, and never through another vehicle. The tow truck (two cells, amber) sits on the exit row; slide the others out of its way until it can drive through the gap in the fence on the right. One move is one vehicle slid any distance; sliding the same vehicle again straight away still counts as the same move.
How do I move a vehicle?
Drag it (or swipe it) along its lane and let go; it settles on the nearest cell it can reach. Or tap a vehicle and then tap a free cell on its lane. On a keyboard, Tab or the arrows pick a vehicle, Shift with an arrow (or W, A, S, D) slides it one cell, U undoes and R resets the lot.
What is par?
The fewest moves that clear the lot, found by a breadth-first search over every reachable arrangement when the site is built. Your result is your moves against par: at par, within 2, within 5, within 10, within 20 or more. One hint a day makes the next move of a shortest line for you and marks the result as assisted.
What is the warm-up?
A 5×5 lot with fewer vehicles for newcomers, switched on with the Warm-up toggle (remembered on this device). It counts as the day's solve; the weekday 6×6 and the busier weekend 6×6 are what the best times and the Tow Pro card are about.
Is any of this from GTA 6?
No. Impound Lot is a fan logic puzzle about the mechanic and tow jobs people play in roleplay. The vehicles are plain coloured blocks drawn for the puzzle; nothing here is a car, a place or an asset from the game, there are no real makes or models, and nothing is presented as official.