Getaway
A daily Numbrix-style number-path puzzle.
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Getaway
Today's run is on its way.
Today's run
Time 0:00
- 7 Given: fixed number
- 12 Pencil: candidates
- ! Red: breaks a rule
Tap a block, then the pad; or drag from a number to extend the route. Keys: arrows move, digits type, Backspace clears, P pencil, Enter checks, U undo.
Tap a block, then a number; or drag from a number to extend the route.
Finish the run to file your time.
Next getaway at midnight UTC.
How everyone did today appears here once 20 players have finished.
0Played
0Escaped
0Win %
0Streak
0Best streak
0No hint
Best times: none yet.
Today's card shows the grid with its given numbers only, your time band, streak and the days to launch; a card for an earlier day shows that day's route. Never today's route.
Plot one getaway route that visits every block of the city grid in order, 1 to N, with each number next to the next. 7×7 on weekdays, the 9×9 long night at the weekend, a 5×5 warm-up, an on-page number pad, drag to extend the route, pencil marks, live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle about an imagined chase scene, never a real place.
How to play
The grid is an imagined city block map with a few numbered blocks. Fill every block with 1 to N so that each number sits directly next to the next one, making one unbroken route from 1 to N. Tap a block and type on the pad, or drag from a placed number across empty blocks to lay the next numbers in a run; pencil marks hold your candidates. A repeat, a pair too far apart for its difference, or a number with nowhere to go turns red, and the checks only ever look at the rules, never at the answer. Undo and Clear all are there when a run goes wrong. Every board is checked when the site is built by a solver that runs the same rules you use (how far apart two numbers may sit, which number must go between, which block a number has left) and then tries the rest, so each has exactly one answer and opens with at least one block the rules force; the 5×5 warm-ups fall to the named rules alone, with no guessing at all.
Tip one: when two placed numbers are exactly as far apart in steps as in value, the route between them is forced to run straight or round one corner. So 8 and 12 four steps apart leave 9, 10 and 11 no slack: they march block by block along a shortest path, and when only one shortest path stays open, that is the route. Two numbers two apart with one block touching both force the middle number into it. Tip two: a corner block connects only through its two neighbours. Whatever number goes in a corner must be one more than one neighbour and one less than the other, so once those two are placed and differ by two, the corner takes the number between them; and a corner can never hold a number whose neighbours are both already taken by numbers that do not fit. Then let the distances do the work: a block that can take only one number takes it, and a number with only one block left goes there.
Everyone gets the same board on the same UTC day: 7×7 on weekdays, the 9×9 long night at the weekend, and newcomers can switch on the 5×5 warm-up, which still counts. One hint a day places one number the rules force, says which rule, and marks the result as assisted. When the last block fills and the route holds from 1 to N, the blocks light up in order, a small car of no make traces the whole run and the wheelman signs off with your time; Give up shows the route and ends the day without an escape. The archive lets you play any earlier day's board and practice boards come from a spare pool; both are marked and never count. Getaway is a fan puzzle about an imagined chase scene: nothing here is a street, a district or an asset from GTA 6, the grid is abstract and never a map, nothing comes from a leak, and nothing is presented as official. For more deduction try the Dragnet, the Lineup and the Payday Grid.
Questions
What are the rules?
Fill every block of the grid with the numbers 1 to N (N is the number of blocks: 49 on a weekday 7×7, 81 on the weekend 9×9 long night, 25 on the 5×5 warm-up) so that each number sits directly above, below, left or right of the next one, making one unbroken getaway route from 1 to N. Some numbers are given. Every board here has exactly one answer.
How do I enter a number?
Tap a block, then tap the number pad under or beside the grid: one digit, then a second one if the number has two; the number goes in on the second digit, or at once when no second digit could fit, or when you move to another block or press OK / Check (which checks the grid when nothing is half-typed). ⌫ clears the block (it clears a half-typed number first). Or drag from a placed number across empty blocks and each one takes the next number up. ✎ pencil switches to pencil marks, where numbers become small candidate notes instead, and a placed number sweeps that note from the whole grid. Dragging never scrolls or zooms the page. On a keyboard the arrows move, digits type, Backspace clears, P toggles pencil, Enter checks (after finishing a half-typed number), U undoes, Escape drops the focus. Undo takes back the last change and Clear all empties the grid but keeps the given numbers.
What do the highlights mean?
A number turns red when it is already on the grid, when it sits too far from another placed number for their difference (two numbers can never be farther apart in steps than in value, and the gap must match in parity), or when its next or previous number has no empty block left beside it. The checks only ever look at the rules, never at the answer. One hint a day places one number the named rules force, says which rule in words, and marks the result as assisted. Give up shows the route and ends the day without an escape.
What is the warm-up?
A 5×5 grid for newcomers, switched on with the Warm-up toggle (remembered on this device). Every warm-up falls to the named rules alone, with no guessing. It counts as the day's solve; the 7×7 weekday and 9×9 weekend boards are what the best times are about.
Is this a real chase or place?
No. Getaway is a fan logic puzzle about an imagined chase scene on an imagined city grid, the kind a roleplay server might stage. Nothing here is a street, a district or an asset from the game, the blocks are abstract squares and never a map, nothing comes from a leak, and nothing is presented as official.