Incident Report
Six things happened on one night in Leonida; the cards are shuffled.
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Incident Report
Today's report is on its way.
Today's report
Attempt 1 of 3
Order the cards, then file the report.
Solve it in one attempt for a single green row; every attempt adds a row.
Next report at midnight UTC.
How everyone did today appears here once 20 players have finished.
0Played
0%Solved
0%First try
0Streak
0Best streak
Your card shows a case file with your attempt rows, the stamp, your streak and the days to launch, never the order of the events.
Put them in the order they happened and file the report: three attempts, the right slots lock green, one hint if you need it. A new hand-written case every day at midnight UTC, with a streak, stats and a spoiler-free emoji result to share. A fan puzzle with fictional cases in the spirit of an RP night; none of it is from the game.
How to play
Every case is one night of the kind an RP server runs all the time: a breakdown on the causeway, a lost ring on the beach, a fire at a market stall, a bus that leaves without someone. The night is told as six short event cards with a small drawing each, and the cards come to you shuffled. Your job is to put them back in the order the night happened. Drag a card with a finger or a mouse, tap its arrows, or use the keyboard: Tab to a card, Space to pick it up, the arrow keys to move it, Space to drop it. When the order looks right, file the report.
You get three attempts. After each one, every card in the right slot locks green and stays put; a card one slot away from its place shows yellow, and a card further off shows red. Locked cards never move again, so each attempt narrows the night down. One hint is available per case: a line from someone who was there, such as which event could only have happened after another. It marks the result as assisted, so a clean solve is one with no hint. When the order is right the file gets its stamp and a short wrap-up explains why that order makes the better scene.
Everyone gets the same case, shuffled the same way, on the same UTC day, and the result you share is your attempt rows as green, yellow and red squares, never an event. The archive lets you play any earlier day's case, and practice cases come from a spare pool; both are marked as such and never count. Every case is written by hand with invented people and generic places, and the reasoning behind every pair of events is written down with it and checked when the site is built. Nothing here is a character, a location or a story beat from GTA 6, and nothing is presented as official. For a scene to run at your own table see the daily RP scenario; to find the liar in a different kind of case try Alibi, or take calls at the Dispatch Desk.
Questions
How do I play?
Six cards describe one night on an RP server, shuffled. Drag them, use the up and down arrows, or pick a card up with the keyboard and move it, until they read in the order the night happened. Then file the report. You have three attempts: cards in the right slot lock green, a card one slot off shows yellow, a card further off shows red.
What does the hint do?
The hint is one in-world line about the night, such as which event could only happen after another. You can ask once per case and it marks your result as assisted. A clean solve is one with no hint.
Is there really only one right order?
Yes. Every case is written so that each event is caused by the one before it, names a time, or depends on something another card states. The reasoning for every pair is written down with the case and checked at build time, so the site never publishes a case with a loose link.
Can I play with a keyboard or on a phone?
Yes. On a phone, drag a card with a finger or tap its arrows. With a keyboard, Tab to a card, press Space or Enter to pick it up, move it with the arrow keys and press Space again to drop it. The feedback after each attempt is read out by a screen reader.
What are archive and practice cases?
The archive lets you play any earlier day's case; practice cases come from a spare pool. Both are clearly marked and never count for your streak, stats or the daily result.
Is any of this from GTA 6?
No. The nights, the people, the businesses and the vehicles are invented for the puzzle, in the spirit of the small scenes an RP server runs every night. Nothing here is a story beat, a character or a location from the game, and nothing is presented as official.