Original illustration: a night city street with a police light bar and a microphone

Dispatch Desk

Take a dispatcher shift: calls come in, and you send the right unit.

Loading your friend’s challenge…

Dispatch Desk

Ten calls, 75 seconds. Number keys 1 to 6 pick units, Enter sends, A or B picks which call to handle first.

Waiting for the shift to start.

Routine

Downtown, Vice City

Calls appear here when the shift starts.

Routine

Downtown, Vice City

Calls appear here when the shift starts.

That could be that is police, EMS, a mechanic, a tow truck, a lawyer or nobody at all because it is a problem for staff. One shift of ten calls a day, the same for everyone, with a 75-second clock, a rank and a card to share. Practise as much as you like. The calls are fictional and the conventions vary between servers.

How dispatch works on RP servers

On most GTA roleplay servers, calls come in through an in-game phone or a dispatch app: a player rings the emergency number, says what is happening and where, and the call shows up for every police officer or medic on duty. Some servers have a player in a dedicated dispatcher role who reads each call, decides how urgent it is and sends the right people; on others, units pick up calls themselves. Either way the skill is the same: work out who is actually needed, handle the most urgent call first, and do not send a patrol car to something a mechanic or a lawyer should deal with. Good dispatch keeps a busy night playable for everyone.

Which unit handles what

Police
robberies, fights, shots fired, reckless drivers, break-ins.
EMS
injuries, collapses, breathing trouble, overdoses, births.
Mechanic
flat batteries, tyres, breakdowns with nobody hurt.
Tow
abandoned, wrecked or blocking vehicles.
Lawyer
arrests and custody, court dates, fines, contracts and disputes.
No unit (chat / staff)
out-of-character problems: rule breaks, bugs, crashes, cheating and questions go to staff or chat.

Some calls need two units, like a crash with an injured driver (police and EMS) or a breakdown blocking a lane (police and a tow). And some need none: if someone is breaking the server's rules out of character, by killing without any roleplay or quitting to dodge an arrest, that is a report for staff, not a job for in-character police. Read more about the roles and the rules most servers share, and learn the radio talk in the Radio Codes Trainer.

Is there GTA 6 roleplay yet?

Not yet. GTA 6 launches on PlayStation 5 and Xbox Series X|S on 19 November 2026. Roleplay servers run on PC with community frameworks, and no PC version of GTA 6 has been announced, so there are no GTA 6 RP servers today. The roles and habits in this game come from GTA 5 roleplay, where most of today's players learned them.

Questions

How does the score work?

Each call scores 10 points for the right unit(s), plus up to 5 for answering within three seconds of it appearing (down to nothing at ten seconds). Sending some of the right units scores 4. When two calls arrive together, picking the more urgent one first scores 5 more. The best possible shift is 160 points; a shift with every call right and both priorities right is a perfect shift, ranked Chief Dispatcher.

Is today's shift the same for everyone?

Yes. Today's shift is ten calls picked by the date (UTC), so you and your friends get the same calls and can compare scores. It counts once a day as one of today's dailies. Practice shifts are random and never count.

Are these real dispatch rules?

They are common conventions on GTA roleplay servers, written in our own words, and every server has its own. The calls are fictional. Before you join a server, read its rules; our rules and etiquette guide explains the ones most servers share.

Can I play GTA 6 RP yet?

No. GTA 6 launches on consoles on 19 November 2026, and RP servers need a PC version, which has not been announced. Until then, people practise on GTA 5 servers. See the PC release tracker.

Partners

Desk cleared? Now pair the roster

A daily classic Dominosa: a 7×8 roster on weekdays, the harder Double shift 9×10 at the weekend, a 5×6 warm-up. Tap or drag to partner, wall marks, a pair tracker, live rule checks, one named-rule hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle, never official content.

Pair tonight's roster

Crew Ranks

Desk cleared? Now rank the crews

A daily classic Suguru: a 6×6 lot on weekdays, the harder Full server night 8×8 at the weekend, a 5×5 warm-up. A number pad, corner pencil marks, live rule checks, one named-rule hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle, never official content.

Rank tonight's crews

Impound Lot

Off the radio: a tow job in the yard

A daily sliding-vehicle logic puzzle: a weekday 6×6, a busier weekend 6×6, a 5×5 warm-up. A par to beat, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle.

Clear today's lot

Patrol Grid

Off the desk and onto the street: today's Patrol Grid

A daily place-the-units logic puzzle: 7×7 on weekdays, 8×8 at the weekend, a 5×5 rookie grid. Live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle.

Play today's grid

Alibi

Off the desk? Someone at the marina is lying

A daily who-is-lying puzzle in an invented RP setting: read the clue cards and the statements, question if you must, accuse once. Badges, a streak and an emoji result to share. A fan puzzle.

Play today's case

Incident Report

After the shift, file the report on last night

A daily put-the-night-in-order puzzle in an invented RP setting: drag six event cards into the order they happened and file the report. Three attempts, a streak and an emoji result to share. A fan puzzle.

Play today's case