Original illustration: a night city street with a police light bar and a microphone

Stakeout

A daily camera-placement logic puzzle: put a camera beside every safehouse, never two cameras touching, and match the counts on every row and column.

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Stakeout

Today's block is on its way.

Today's block

Time 0:00

0/00/00/00/00/00/00/00/00/00/00/00/00/00/00/00/0

  • Camera: beside its safehouse, touching no other
  • Safehouse: needs one camera on a side
  • 2/3 Count: cameras placed of the number needed
  • × Mark: no camera here

Tap a plot to cycle it; long-press or right-click cycles back. Keys: arrows move, 1 or C camera, 2 or X mark, 0 empties, Space cycles, U undo.

Tap an open plot to cycle it between empty, camera and mark.

Cover the block to file your time.

Next shift at midnight UTC.

How everyone did today appears here once 20 players have finished.

0Solved

0No hint

0Streak

0Best streak

–Best 8×8

–Best 10×10

Today's card shows the block with its safehouses and counts only, your time band, streak and the days to launch; a card for an earlier day shows that day's block covered. Never today's cameras.

8×8 on weekdays, 10×10 at the weekend, a 6×6 warm-up, live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle on an imagined block, never a map.

How to play

The block is a grid of open plots and safehouses, with a count beside every row and under every column. Put a camera on one side of every safehouse so that cameras and safehouses pair off one to one, no two cameras touch (not even at a corner), and every row and column holds exactly the number of cameras written beside it. Tap a plot to cycle it (long-press or right-click to cycle back); a count in the red has too many cameras or can no longer reach its number, a red camera touches another or watches nothing, and the checks only ever look at the rules, never at the answer. Undo and Clear are there when a corner goes wrong. Every block is checked when the site is built by a solver that applies the same rules you do, then tries a plot both ways only when nothing follows, so each has exactly one answer; the 6×6 warm-ups fall to the rules alone, with no guessing at all.

Tip one: a 0 row or column takes marks everywhere, and a plot with no safehouse beside it can never hold a camera. Mark those first; on most blocks that settles half the grid before a single camera goes down. A row whose number equals its open plots left is the opposite case: every one of them takes a camera. Tip two: a safehouse with one open side left takes its camera there. Once a camera is down, every plot around it, corners included, takes a mark, and a safehouse boxed in by marks and other safehouses has only one side left, which often chains into the next.

Everyone gets the same block on the same UTC day: 8×8 on weekdays, 10×10 at the weekend, and newcomers can switch on the 6×6 warm-up, which still counts. One hint a day places one camera or mark the rules force, says which rule, and marks the result as assisted. When the last camera goes up every lens blinks on, the frame glows and dispatch signs off with your time. The archive lets you play any earlier day's block and practice blocks come from a spare pool; both are marked and never count. Stakeout is a fan puzzle drawn on an imagined city block: nothing here is a map, a place or an asset from GTA 6, nothing comes from a leak, and nothing is presented as official. For more deduction try the Patrol Grid, the Evidence Locker and the Impound Lot.

Questions

What are the rules?

The block is a grid of open plots and safehouses, with a camera count beside every row and under every column. Place cameras on open plots so that every safehouse has its own camera on one of its four sides (cameras and safehouses pair off one to one), no two cameras touch, not even at a corner, and every row and column holds exactly the number of cameras written beside it. Every block here has exactly one answer.

How do I place a camera?

Tap an open plot to cycle it: empty, camera, mark (an X for "no camera here"), empty. A long press (or a right click) cycles the other way. On a keyboard the arrows move the cursor, 1 or C sets a camera, 2 or X sets a mark, 0 or Backspace empties the plot, Space cycles, U undoes. Undo takes back the last change and Clear empties the block.

What do the highlights mean?

A red count is a row or column with too many cameras, or too few once every plot in it is decided; a red camera touches another camera or has no safehouse beside it; a red safehouse has every plot beside it decided and still no camera. The checks only ever look at the rules, never at the answer. One hint a day places one camera or mark the rules force, says which rule, and marks the result as assisted.

What is the warm-up?

A 6×6 block for newcomers, switched on with the Warm-up toggle (remembered on this device). Every warm-up falls to the named rules alone, with no guessing. It counts as the day's solve; the 8×8 weekday and 10×10 weekend blocks are what the best times are about.

Is this the game's map?

No. Stakeout is a fan logic puzzle drawn on an imagined city block. Nothing here is a map, a place or an asset from the game, nothing comes from a leak, and nothing is presented as official. For how police and crew roleplay actually works on servers, see the roles and the how-servers-work pages on this site.

Lineup

Cameras placed? Now strike the repeats

A daily Hitori logic puzzle: 8×8 on weekdays, the 10×10 full precinct at the weekend, a 6×6 warm-up. Brushes, drag-paint, live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle, never real policing.

Clear today's lineup

Dragnet

Stakeout done? Now run the dragnet

A daily Battleship-solitaire logic puzzle: 8×8 on weekdays, the 10×10 city-wide sweep at the weekend, a 6×6 warm-up. Brushes, drag-paint, a fleet tracker, live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle, never real policing.

Run today's dragnet

Payday Grid

Block covered? Now count the take

A daily cash-count logic puzzle: 7×7 on weekdays, 9×9 at the weekend, a 5×5 warm-up. Pencil marks, a combination helper, live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle, never official.

Count today's take