Partners
A daily classic Dominosa logic puzzle.
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Partners
Tonight's roster is on its way.
Tonight's roster
Time 0:00
0 of 28 pairs placed
- 3 Pill: duty partners
- ✕ Cross: never partners
- ! Red: a pair twice, or a card with no partner left
- ✓ Glow: the roster complete
Tap a card, then a neighbour (or drag between them). Keys: arrows move, Shift+arrow links, X then an arrow walls, Backspace clears, U undo, Enter checks.
Tap a card, then a neighbour, to partner them.
Pair every card to file your time.
Next shift at midnight UTC.
How everyone did today appears here once 20 players have finished.
0Played
0Paired
0Win %
0Streak
0Best streak
0No hint
Best times: none yet.
Tonight's card shows the roster with its call signs only, your time band, streak and the days to launch; a card for an earlier day shows that day's partners. Never tonight's answer.
Pair every officer on an imagined roleplay server's shift board: the cards carry call signs 0 to N, and every pair of call signs must be partnered exactly once. A 7×8 roster on weekdays, the harder "Double shift" 9×10 at the weekend, a 5×6 warm-up, tap or drag to partner, wall marks, a pair tracker, live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle about an imagined roster, never official content.
How to play
The grid is an imagined shift board: every card a duty roster card with a call sign from 0 to N, the board (N+1) rows by (N+2) columns. Pair every card with one neighbour so the whole roster is covered by partners of two, and every pair of call signs 0 to N, doubles included, appears on exactly one partnership. Tap a card, then a neighbour, to partner them, or drag between them; tap a partnered card to drop its link; switch Wall on to mark two cards never partners. A pair placed twice turns both links red, a card with no partner left turns red, the pair tracker lights every placed pair, the whole roster glows when it is complete, and the checks only ever look at the rules, never at the answer. Undo and Clear all are there when a corner goes wrong. Every board is checked when the site is built by a solver that runs the same rules you use (a pair that fits in one spot only, a card with only one neighbour left, then a link that would leave a card alone and a pair whose every spot uses one card, each marked as a wall) and then tries the rest, so each has exactly one answer; the warm-ups fall to the two simplest rules, and the weekday and weekend rosters may need the wall steps, but never trial and error.
Everyone gets the same roster on the same UTC day: a 7×8 with call signs 0 to 6 on weekdays, the harder Double shift 9×10 with 0 to 8 at the weekend, and newcomers can switch on the 5×6 warm-up, which still counts. One hint a day makes one move the rules force, says which rule, and marks the result as assisted. When the last card is partnered and every pair sits on the board exactly once, the partners clip together one by one and the roster is stamped on duty with your time; Give up shows the answer and ends the day without a shift. The archive lets you play any earlier day's roster and practice rosters come from a spare pool; both are marked and never count. Partners is a fan puzzle about an imagined shift board: nothing here is a server, a roster, a player, a call sign list or an asset from GTA 6 or any community, the board is an abstract grid and never a schedule or a map, nothing comes from a leak, and nothing is presented as official. For more deduction try the Crew Ranks, the Alibi and the Dispatch Desk.
Questions
What are the rules?
Classic Dominosa on an imagined shift board. Every card carries a call sign from 0 to N, and the board is (N+1) rows by (N+2) columns. Split the whole roster into duty partners, two neighbouring cards each, so that every pair of call signs from 0 to N, doubles like 3-3 included, is partnered exactly once. Every board here has exactly one answer.
How do I place a partnership?
Tap a card, then tap one of its neighbours; or drag from one card into the neighbour. Tap a partnered card to drop its link. Wall marks "never partners": switch Wall on (or press W) and tap or drag between two cards to put a small cross on the line between them; tap it again the same way to clear it. On a keyboard the arrows move, Shift plus an arrow partners the card with its neighbour, X then an arrow marks a wall, Space selects, Backspace clears the card's link and walls, U undoes, Enter checks, Escape drops the focus. Undo takes back the last change; Clear all empties the roster.
What do the highlights mean?
A link turns red when its pair is already partnered elsewhere on the board (the pair tracker beside the grid shows every pair and lights the placed ones, red if placed twice). A card turns red when it has no partner left: every neighbour is taken, walled off, or would repeat a pair. The whole roster glows when every card is partnered and no pair repeats. The checks only ever look at the rules, never at the answer. One hint a day makes one move a named rule forces and says which in words ("the pair 2-5 fits in one spot only"; "the 3 at row 2, col 1 has only one neighbour left"; "linking these two would leave the corner card alone, so that wall is marked never"), and marks the result as assisted. Give up shows the answer and ends the day without a shift.
What is the warm-up?
A 0 to 4 roster (5×6) for newcomers, switched on with the Warm-up toggle (remembered on this device). Every warm-up falls to the two simplest rules alone. It counts as the day's solve; the 7×8 and 9×10 rosters are what the best times are about.
Is this a real server, a real roster or real people?
No. Partners is a fan logic puzzle about an imagined shift board on an imagined roleplay server. Nothing here is a server, a roster, a player, a call sign list or an asset from the game or any community, the board is an abstract grid and never a schedule or a map, nothing comes from a leak, and nothing is presented as official. For the real roleplay picture, see the server directory and the guides on this site.