Crew Ranks
A daily classic Suguru logic puzzle.
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Crew Ranks
Tonight's lot is on its way.
Tonight's lot
Time 0:00
- 3 Given: a rank already set
- 12 Pencil: your candidates
- ! Red: a repeat or two equals touching
- ✓ Glow: a crew fully ranked
Tap a spot, then a rank. Keys: arrows move, 1 to 5 enter, 0 or Backspace clear, P pencil, U undo, Enter checks.
Tap a spot, then a rank on the pad.
Rank every crew to file your time.
Next roll call at midnight UTC.
How everyone did today appears here once 20 players have finished.
0Played
0Ranked
0Win %
0Streak
0Best streak
0No hint
Best times: none yet.
Tonight's card shows the lot with its crew borders and given ranks only, your time band, streak and the days to launch; a card for an earlier day shows that day's ranks. Never tonight's answer.
Rank the crews at an imagined roleplay meet-up seen from above: every crew of n spots holds the ranks 1 to n once, and two equal ranks never touch, not even diagonally. A 6×6 lot on weekdays, the harder "Full server night" 8×8 at the weekend, a 5×5 warm-up, an on-page number pad, pencil marks, live rule checks, one hint, a streak, personal bests and a spoiler-free result to share. A fan puzzle about an imagined meet-up, never official content.
How to play
The grid is an imagined meet-up lot seen from above: every outlined block is a crew, every spot a member's place. Fill every crew of n spots with the ranks 1 to n once each, and never let two equal ranks touch, not even at a corner. Tap a spot, then a rank on the pad; switch to pencil to jot candidates in the corner, and a placed rank sweeps that candidate from its crew and from the spots it touches. A repeated or touching rank turns red, a finished crew glows, and the checks only ever look at the rules, never at the answer. Undo and Clear all are there when a crew goes wrong. Every board is checked when the site is built by a solver that runs the same rules you use (the one-member crew, naked and hidden singles inside a crew, then naked and hidden pairs inside a crew and the neighbouring-crew step, where every spot a crew could still put a rank touches one spot outside it) and then tries the rest, so each has exactly one answer; the warm-ups and the weekday lots fall to singles alone, and the weekend lots may need one pair or neighbouring-crew step, but never trial and error.
Everyone gets the same lot on the same UTC day: a 6×6 on weekdays, the harder Full server night 8×8 at the weekend, and newcomers can switch on the 5×5 warm-up, which still counts. One hint a day places one rank the rules force, says which rule, and marks the result as assisted. When the last spot fills and every crew holds its ranks with no equals touching, the crews light up one by one in the roll call and the server admin signs off with your time; Give up shows the answer and ends the day without a roll call. The archive lets you play any earlier day's lot and practice lots come from a spare pool; both are marked and never count. Crew Ranks is a fan puzzle about an imagined meet-up: nothing here is a server, a crew, a player, a rank list or an asset from GTA 6 or any community, the lot is an abstract grid and never a logo or a map, nothing comes from a leak, and nothing is presented as official. For more deduction try the Getaway, the Alibi and the Dispatch Desk.
Questions
What are the rules?
Classic Suguru (also called Tectonic) on an imagined meet-up lot. The grid is cut into crews, outlined in pink; a crew of n spots holds every rank 1 to n exactly once (a crew of one is just a 1, a crew of five holds 1 to 5). Two equal ranks may never touch, not even diagonally. Some ranks are given. Every board here has exactly one answer.
How do I enter a rank?
Tap a spot, then tap a rank on the pad under or beside the grid (only 1 to 5 exist, and the pad dims the ranks above the biggest crew on the board); no phone keyboard ever opens. Tap ✎ pencil to switch to pencil marks: ranks then toggle small candidate notes in the corner of the spot instead, and placing a rank later sweeps that candidate from its crew and from the spots it touches. ⌫ clears the spot. The selected spot's crew is tinted. On a keyboard the arrows move, 1 to 5 enter, 0 or Backspace clear, P toggles pencil, U undoes, Enter checks, Escape drops the focus. Undo takes back the last change; Clear all empties the lot but keeps the given ranks.
What do the highlights mean?
A rank turns red when it repeats inside its crew, sits above its crew's size, or touches an equal rank in any direction. A crew whose every spot is ranked with no rule broken glows. The checks only ever look at the rules, never at the answer. One hint a day places one rank a named rule forces and says which in words ("the one-member crew at row 2, col 1 must be 1"; "row 4, col 3 can only take a 1: every other rank of its crew is placed or touches it"; "only row 1, col 5 in its crew can take a 4"), and marks the result as assisted. Give up shows the answer and ends the day without a roll call.
What is the warm-up?
A 5×5 lot for newcomers, switched on with the Warm-up toggle (remembered on this device). Every warm-up falls to singles alone. It counts as the day's solve; the 6×6 and 8×8 lots are what the best times are about.
Is this a real server, a real crew or real people?
No. Crew Ranks is a fan logic puzzle about an imagined meet-up on an imagined roleplay server. Nothing here is a server, a crew, a player, a rank list or an asset from the game or any community, the lot is an abstract grid and never a logo or a map, nothing comes from a leak, and nothing is presented as official. For the real roleplay picture, see the server directory and the guides on this site.